H

Hall of Games

The Hall family table — wherever everybody happens to be.

On the shelf

Tonight's games

Nothing to install, nothing to sign up for, and they work on whatever anyone happens to be holding.

R 3

Letter Rip

One letter, twelve categories, and a clock. Name something in every category that starts with the letter — and hope nobody else wrote the same thing.

LiveAny number Ages 8+Works offline
Start a round
SNATH

Bunkum

Everyone invents a definition for a word nobody knows. Then everyone votes for the one they think is real. Fool the family, take the points.

LiveUp to 12 Ages 10+Four decks
Start a game

Backgammon

The oldest game there is. Race your fifteen checkers home before the other one does — and knock them back to the start on the way.

LiveTwo players Ages 8+Or one screen
Play
H3O1A1R1D2W4R1D2

Wordhoard

A crossword game you play a turn at a time. Lay your tiles, build on each other’s words, and take your move whenever suits you — nobody has to be on at the same time.

LiveTwo to four Ages 8+Plays over days
Play
SPRINGBANKCRANEPITCHLIGHTTRUNKSEALKEY

Safehouse

Two teams, one-word clues. Your spymaster points you at your agents with a single word — find them all before the other side does, and whatever you do, don’t touch the mole.

LiveFour or more Ages 10+Your own words
Play

Doodlebug

One of you draws, everyone else guesses — and the quicker you get it, the more you score. The easy words come with a picture for whoever’s drawing, so a little one can take a turn too.

LiveEveryone at once Ages 4+Picture words
Play

Larkspur

Lord Larkspur is dead, and one of his guests did it. Walk the house room by room, ask your questions, and be the first to name who did it, with what, and where.

LiveTwo to six Ages 8+A notebook each
Play

Who's at the table

The whole family, four households

The family part of this page is locked, so the names aren’t sitting on the open internet. Type the family word once and this phone will remember it.

Over a call

How this works with everyone spread out

The call and the game are two separate things, on two separate screens. That’s the whole trick, and it’s why nothing has to fight for room.

1

Everyone joins the Signal call on a computer — big faces, and it works from anywhere in the world.

2

One person opens a game on their phone and reads out the room code. Four letters.

3

Everyone else opens it on their own phone and types the code in.

4

Play on the phone, react out loud to the computer. The talking is the game.

Big faces on the computer, the game in your hand

Because the call lives on a laptop and the game lives on your phone, nothing overlaps and nothing gets covered up — everyone stays full size on the screen while you’re writing. It also means whoever’s furthest away only needs the call to hold up; the game itself is a few kilobytes and barely touches the connection.